I made two major decisions about Heartland this week. First, I decided to step away from it until school is over in mid-May. Next, I decided that I am not going to self-publish. I am happy with both decisions, and both have given me rest.
The decision to step away from the game wasn’t hard. I’m piled with work from school. Sunday’s also continue to come around as do the sermons I preach on them. I was finding my desire for game creation was very low and I found myself getting discouraged. I knew then it was time for a break. I took the question to a group of designers – about whether I should step away – and they agreed. Their general consensus was that most games take lots of time to come about. There are no quick successes with game design. It is the slow-but-sure-slog that gets it done every time. I’m going to take a break from the slog to get my real work done and remain excited.
The decision to step away from self-publishing was hard. For some reason, Kickstarter had become the pinnacle I wanted to achieve. I watched other creators do very well and run great campaigns, and it became the dream. A common thread emerged from that group of creators – time, time, and time. This is something I’m not as blessed with, or I’m unwilling to give up. I could work more, but I’d have to sacrifice things I currently do that are not work. I’m not willing to do that. My family, my personal fitness, and my sanity are more important. I’m glad those guys can pull it off and I’m happy for them, but I can’t do it. It would drag me down with it. I’ve decided to talk to publishers that I align with on production level and audience.
I recently sent my game for a company to review. It was a giant step for me, but and exciting one. Even if they tell me my game needs lots of work, the process will be well worth it. I’m learning more and more in life that the process is better for me than the product.
The Nerdstravaganza weekend has come and gone. It was a blast as usual, and this time we had over 20 students join us for the festivities. All in all, it was a successful mashup of old gamers and new. I had several major takeaways from the weekend.
Games are Exhausting
My gaming began when my friend showed up Thursday evening at my house. He joins us for every event and stays with my family. We played several games that night. Friday started early and ended close to midnight. After two games of Feast for Odin on Saturday, the games completed their conquest of my brain. This is a good thing. The alternative is to do nothing with my brain on my days off. I’ve written before about the benefits of gaming for your brain. My hope is to stave off mental decay as long as possible. I think brain workouts like this weekend are essential in that task.
New Gamers are Exhilarating
I love gaming with my friends. We’ve been gaming together on many platforms for many years. I prefer playing games with them because they are a known variable – they love games and love playing them. What place do new gamers have in my life? Being able to teach new games to eager and excited students was a great joy that I haven’t often experienced. When I teach games, it is either to my family or my friend group. I enjoy teaching them, but there was something different about teaching the students. My favorite moment is when they would choose to play a game that I had taught them. As they left, they were talking about their favorite games of the weekend. To me, that is a solid victory for my soul, and for board gaming in general.
The Game and the “Gamer” are Evolving
I’ve been playing board games for a long time, but only in the last 7 years have I considered it a hobby. In that time, designer games have evolved from basic euro games to the board game equivalent of a thrill ride. Games are more flashy and colorful – and more expensive. The new breed of gamer has taken up the mantle and is now demanding more flash, more color, and more cost. Gamers don’t mind paying over $100 if they can get a cool dragon miniature or some nice metal coins. Where does that leave a game like Castles of Burgundy, which is an incredible game with low production value? Sadly,it leaves it unplayed.
Some games are revamping. I read that Brass is getting a polished new look. Maybe other greats will as well. What do you think about the new turn in board gaming? Good or bad for the hobby and why?
For almost ten years, my friends and I have met together a few times a year to play board games. Most of us met in college. Since then, we’ve gotten jobs and families of our own, but we are all still friends. This is our reunion. It’s our way of enjoying what we always enjoyed together and keeping our friendships strong.
The event has taken many forms over the years. We began meeting in one of our houses. As that option was no longer viable, we moved to local (Murray, KY) rental spots. Tomorrow, we will meet at the high school where my wife and I teach. We’ll be inviting my gaming club, the Gametes, to join us.
As I’ve stated many times, gaming with family is a good thing for a family. It keeps them communicating and working together. Even in competitive games, the act of learning and playing a game together is a bonding experience. I say the same thing for a good game group. Event though we only meet a few times a year, it’s a great time. We keep our friendships kindled and re-up on life together. We chat daily using Google Hangouts, but there is no substitute for face to face interaction. Board games create that face to face interaction as well as any other activity.
For my next article, I’ll write a post-event wrap-up. I’m interested to see how a bunch of high school kids mix with a bunch of late-30s kids.
In recent perusing of Facebook, I’ve come upon the same picture over and over. It is a picture of a plaque that has 110 empty spaces for meeples. To their left, there are whiteboard spaces for names of games. The idea: play 10 games 10 times each. Some have called it the 100-Game Challenge. I called it an immediate buy. (click picture for your own)
The title “In This Home We Game” of course caught my eye because of my love of gaming with my family. We bought it and decided that each of us would choose 2 games. We wrote them all down and proceeding to plan our strategy to make it through the challenge.
We chose the following games:
- Terra Mystica
- Castles of Burgundy
- Feast for Odin
- King of Tokyo
- Small World
There is a mix of heavy and light, leaning toward the heavy side. My family tends to play heavy games though that doesn’t mean we don’t like light ones.
I plan to update the status of the challenge as we go through it. Which games would your family play in a similar challenge?
Though I’m a biology teacher, I often talk about games with my students. Board gaming is an important part of my life, and in talking about my life, board games come up. One of my classes became interested in my design project. They started asking questions about more and more games. One day, while talking about DNA Replication, they asked me to sponsor a game club.
They began with the idea of a game/science club. That’s where the name “Gametes” found its genesis. Though we have dropped the science part of the club, the name has stuck. They even ask, “When is the next Game…meet?” Funny, right?
One of the most exhilarating things about this club has been watching them play. When the learned King of Tokyo for the first time, you would have thought they were at a prize fight. When the winning roll happened, there was a collective squeal from the group. Some even fell out of their chairs. The table could not contain the fun, so it spilled onto the floor. It was one of my greatest gaming experiences.
We’ve met several times and it has been great to experience the games with them. I wish I had started the hobby at their age, but I’m glad I started when I did.
My club does have some needs. I’d like for them to have their own collection. I’d also like to have some prototyping materials available to them. As all gamers, their minds will expand to making their own games. I want to be ready. I’m hoping to find a view generous donors via the crowdfunding scene to get us off the ground.
What other needs does a fledgling board game club have?