How then will they call on him in whom they have not believed? And how are they to believe in him of whom they have never heard? And how are they to hear without someone preaching? And how are they to preach unless they are sent? As it is written, “How beautiful are the feet of those who preach the good news!” But they have not all obeyed the gospel. For Isaiah says, “Lord, who has believed what he has heard from us?” So faith comes from hearing, and hearing through the word of Christ.Romans 10:14-17
Last time, I wrote about how games can (and should) be a way to relieve stress. There are certain ways to play games to help you do that. For some, games can be a source of stress. There are certain stress-causing factors to avoid when playing games. Not everyone needs to avoid these. These are things you “learn as you go.” After years of gaming, I’ve learned a few things.
Analysis Paralysis (AP)
For some folks, the number of decision to make at once can be paralyzing. They want to do something, but they’re unable to commit. Some of it is fear of loss of course, but much of it is hard to qualify. I tend to go by the axiom, “Lose fast and play again,” but for many, this isn’t an option. The decisions are too much, and that leads to long turns and frustration. If this is you, pick games that have a low decision density or lower “weight.” Work up to more complex games as your decision-making improves. Table Downtime I link this one with the one above. This is one of the most frustrating factors for me in playing games. Sometimes, it is about the design of the game. Most of the time,
I link this one with the one above. This is one of the most frustrating factors for me in playing games. Sometimes, it is about the design of the game. Most of the time, however, it is about the people who are playing it. I’ve solved this a few times by choosing who I play with. Other times it may not be that easy. A simple strategy would be to first make sure you plan out your next turn. Also use the time to learn the board and consider what your opponents strategy might be. This has helped me many times not only to become a better gamer, but to help my friends who suffer from AP.
This is a bother for many folks. They have sat down to play a game, not talk about baseball or the latest Kickstarter game. This has a lot to do with group ethos. If your group allows for this, it probably doesn’t bother you. But if you have one or two folks who can’t be quiet during your turn, it can be frustrating. One solution is to stop playing with those people. If that solution isn’t socially viable, then either join the conversation or politely ask them to stop. This is a hard one because of the delicate balance found in some groups. This is another one that is hard for me. Good luck! What are some things that stress you out while playing games?
There are certain games that the gaming world calls “heavy” games. We call them heavy because they have more complex rules and longer play times. These are my favorite type of game for a few reasons. I like investing in a game for a few hours – watching it develop and change. I also like the reward of seeing a strategy work. There is even some satisfaction in trying bad strategies for kicks.
I decided to write on heavy games because of my family’s “100 Game Challenge.” contains several heavy games. Many folks have commented, saying things like, “Your family plays some heavy games!” They’ve also added, “I wish I could get my family/group into games like that.” My family does tend to play heavier games because I do. To groups that want to up the complexity at the table, I have a few tips.
Increase Nice and Easy
Every game fits in a particular category of games like “worker placement” or “deck builder.” In that category, there are going to be lighter games and heavier games. Start with lighter games in that category and move up. If you want to play Agricola, you may want to start with Lords of Waterdeep or Champions of Midgard. You aren’t sacrificing quality with those great games, but you are building skills. Those skills will help your group ease into Agricola or others like it much easier.
Plan to Play Twice
With heavy games, there can be many rules with thick rulebooks to go with them. Some rulebooks aren’t the most helpful either. When you group decides to play a heavy game, plan on playing it at least twice in a row. If you have time to do it back to back, that’s great. If not, plan on playing it at your next session. This gives you more familiarity with the rules and mechanics. It also allows you to immediately correct the mistakes you are bound to make in the first play through.
Play to Learn
For heavy games, your group should call the first play through a learning experience. Some people are more competitive than others – this we know. Your group would do well to suspend the competition for a game or two. Instead, walk through each others’ turns and even help one another make decisions. This seems like a bit much for some, but I promise the experience will pay dividends. It also builds a spirit of helpfulness in the group, which is much better than other vibes a group might produce. What is your favorite heavy game and why? How has your group approached playing them?
What is your favorite heavy game and why? How has your group approached playing them?