“Filler” Games

In the fall, I Kickstarted a few games that were “filler” type games. These are games that take less than 30 minutes to play and usually have a small footprint. Their purpose to “fill” the time. You could be waiting for another group’s game to end. You could want to play a quick game. Either way, these filler games fit the bill.
 
Everyone is going to have a different idea on what a filler game is. For me, filler games are short without losing any substance. You could say that a game like “Speed” (think 52-card deck) is a filler, but there is no substance to that game. I game like Coup is also short, has few components, but has a wide breadth of diversity and smart decisions.
 
A few I backed last year are Ahead in the Clouds and Pack o Games. The latter contained 10 little games in a small pouch. By little, I mean the games are about the size of a pack of gum. Both of these games helped broadened my scope on what makes a good game. Both games use the cards themselves as the “board.” Players use cards to mark resources as well. For my “Lawnmowers” design, I have started to think in this direction. A box with components isn’t needed. A few positioned cards can give the illusion of anything. A creator can position nine cards to look like nine street blocks, complete with streets. Those games have helped me to think “outside the box” and toward a different type of game.
 
More and more I value the filler game for low play time and easy accessibility. I often underestimate the difficulty of games. Fillers have helped me to bring my family and new gamers along into my hobby. They are sneaking up as my favorite type.

2 thoughts on ““Filler” Games”

  1. Mike, for your lawn mowers design, we had talked about having the “yards” on cards but not the streets. If two cards are against each other and each have half of the street, then you could even use dotted and solid lines to indicate “passing zones.”

    You can get this game in a small box like Coup.

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