My board game, “Heartland” is still under construction, and will be for several more months. Even after the construction phase, there is much playtesting ahead. I decided to finish the game before playtesting anymore. At first, I was playtesting individual facets of the game. After some thought and advice, I decided that it would be best to playtest with the full game. The last element I’m adding creates the most variation, so it is crucial to see that element in action.
Another idea I’ve been toying with is how I plan to publish the game. Kickstarter has made publishing more feasible for the average person. If you are willing to put in the work, a successful Kickstarter campaign can get your game out to lots of folks. “If you are willing to put in the work” is the key here. I’ve read about lots of successful campaigns and backed a few as well, and the workload is quite large. It is alway very easy to mess up. Traditional publishing may be the best bet for me and my current state of affairs. (husband, father, pastor, school teacher, graduate student, etc…)
Along with that same idea, I’ve decided to design a smaller game to test the Kickstarter waters. I’ll be posting about it soon. It should be a popular theme with a small production cost – perfect for a first game.
I’m still looking for playtesters for “Heartland.” I’ve had several from different parts of the country express their interest. That thrilled my soul. Once I get working prototypes (late summer goal) I’ll begin sending those out. If you’d like to playtest, let me know. Also, I’d love to hear any questions you have about my future games.